My friends found this at work earlier today. The Transofrmers augmented reality requires that you have a webcam hooked up to your computer. Check it out, it's amazing what technology is able to do these days. Below is just a preview of how it works (if you don't have a webcam).

* FFXIV is made by the same development team as Final Fantasy XI and will share game similarities, however, it is unknown as to whether or not any correlating FFXI data will be transferred to FFXIV.
* It is confirmed to be releasing simultaneously in Japan and North America for Windows PC and the Playstation 3.
* The job system will return in FFXIV, but be used in a much different manner.
* Final Fantasy XI's PlayOnline service will not use used. A new management system will be used.
* Hiromichi Tanaka is the current producer of the game (producer of FF I, II, III, and IX) and Nobuaki Komoto is the director of the game (director of IX and XI).
Check out IGN's full article for more details.
Tags:
Tags:

The latest news flash for Scribblenauts is that the game will allow for other players to create, edit, and share their own levels and puzzles with their friends. Basically, you are able to create whatever your little heart desires and make it function uniquely.
Source: Scribblenauts features level edting/sharing
Tags:
This is pretty much a continuation of the first trailer that was released for Bioshock 2. It also explains some of the core game mechanics and enemies for the upcoming sequel.
Tags:
The old classic returns in a more beefed up, extravagant, colorful take on the game. The game has already been released for the Playstation's PSP and the Nintendo DS. However, the upcoming XBLA version will boast a new multiplayer mode as seen in the video below. The game is said to be coming out next week and will cost 800 Microsoft Points.
Source: Space Invaders Extreme hits XBLA next week (probably)
Source: Space Invaders Extreme hits XBLA next week (probably)
Awhile back Joystiq posted an interview on Guitar Hero: World Tour's Brian Bright, explaining some of the key aspects of the game. One of the questions that came up was, "You allow people to add keyboard sections to their songs. Were you not tempted to create a keyboard controller?"
To this Brian answered, "No, there are reasons why we haven't included a keyboard controller. Not all of our songs have keyboard parts... A keyboard controller deserves to be introduced with its own game. This is something we're thinking about."
Recently, I found another article on Wired, relating back to Joystiq's initial article. It explains how the thought of a "Keyboard Hero" might come to life. Personally, being a pianist myself, I don't think it's a viable game to create. I'd assume that if they did make a piano controller peripheral, it would not be the full 88 keys of an actual piano, and that would suck. I'm sure other pianists would probably complain about it too. I suppose it would be good for beginners, but still, it's probably much better to learn on the real thing/from a trained teacher.
Despite what I just said, I would totally buy Keyboard Hero if it was released.
Source: Joystiq interview: Guitar Hero World Tour's Brian Bright
Source: Activison Ponder Keyboard Hero
To this Brian answered, "No, there are reasons why we haven't included a keyboard controller. Not all of our songs have keyboard parts... A keyboard controller deserves to be introduced with its own game. This is something we're thinking about."
Recently, I found another article on Wired, relating back to Joystiq's initial article. It explains how the thought of a "Keyboard Hero" might come to life. Personally, being a pianist myself, I don't think it's a viable game to create. I'd assume that if they did make a piano controller peripheral, it would not be the full 88 keys of an actual piano, and that would suck. I'm sure other pianists would probably complain about it too. I suppose it would be good for beginners, but still, it's probably much better to learn on the real thing/from a trained teacher.
Despite what I just said, I would totally buy Keyboard Hero if it was released.
Source: Joystiq interview: Guitar Hero World Tour's Brian Bright
Source: Activison Ponder Keyboard Hero
Last June I made a quick post with a video previewing Scarygirl, a flash game that was in the works by a company called Touch My Pixel. On Tuesday they released their game to the public. The game is your typical platformer with light RPG elements added in. The vector style of art in the game is beautifully done and the characters and environments are lively and imaginative. I can't say much else, since I haven't yet thoroughly played through it, however it's looking like a very interesting and well-made game.
